Do you like Harvest Moon/Rune Factory? If so, consider helping to fund this awesome Kickstarter!
Game Features (taken from kickstarter page) include:
- A detailed and intricately crafted world that you can explore, experience and enjoy.
- Play as a male or female character!
- 8 Bachelors and/or bachelorettes for you to woo, romance and marry.
- Same sex relationships.
- Build relationships with characters that you can believe. make friends, and loved ones, or enemies and crazy exes with our custom built relationship engine: The Friend-Zone Engine.
- Turn your newly acquired decrepit farm into one of the region’s top farm.
- Grow crops, raise animals, and sell their produce.
- Multiple story-lines, relationships and choices for you to explore, ranging from a mature emotional roller coaster, to downright slapstick.
- Make choices that change the world around you. Make your way into the town council and make decisions about where to take your town.
- Participate or simply attend the many festivals that occur throughout the year, including fairs, competition, races, mystic sacrifices and more!
- Discover the deep dark secret of your town, why it will cause worlds to collide, and decide what you will do with that knowledge.
- Take part in part-time jobs to help build relationships, and fill your wallet in the early days.
- Stop for a drink at the bar after a long day’s work to socialize. Who knows what you might learn! ( Especially on quiz-night!)
- Initial Animal List: Cows, Sheep, Goats, Chickens, Ostriches, Penguins, Llama, Horses & dogs
- Cooking & Baking variety. Lots of recipe’s and way’s to make a dish. Compete locally, regionally and nationally to become the nations best cook/baker!
- Character driven story-telling approach. Each character has a history, internal conflicts, issues and distinct personalities.
- A more mature undertone: Unlike other games of this genre, we want characters to be deep, compelling and relatable. As such we have decided to take a slightly more mature approach with our storytelling, with characters having to deal with a range of issues, ranging from drinking problems to crisis of concience.
- Its not just about making friends: Its not about achieving the highest level of friendship with everyone in the town to achieve rewards. If you just dont like a particular character you can make them your enemy!
- Off-Duty Activities: Whilst running and mantaining the farm is important, we are also focusing strongly on activities available to the player when not on the farm, including activities (like dating, mystery solving, spying, learning to cook), jobs, entertainment & more social options. (with farm automation options later in the game to make it easier for those who get bored with the same routine after a few years).
- Contextual relationship building: NPC’s will notice when you come out for drinks in the evening, if you’re antisocial, or when you barge into their houses and rooms at odd hours off the night (and when you do it too much!), or begin to stalk them.
- Political System: Join the town council and help shape the direction of your town.
- Use of technology. Use evolving technologies (tv/ cellphones, etc) to help manage and automate your farms & relationships.
- Dog & Horse racing. Breed Dogs & Horses for races (yes more than one).
Calling all Portal Fan Artists. Now is the time to enter your design in our Portal Design Contest. More Submissions = More Winners = More Prizes! Grand prize is a trip to PAX East along with other great prizes. Check our contest page for details and hurry! The submission period ends December 31st at 11:59PM PST. http://buff.ly/1dmEwqo
#Portal #ApertureScience #Valve #PAXEast #Contest #WeLoveFine #FL
Here’s a pretty fun challenge for you guys!
Go to this site and generate a single random Pokemon.
Now try to come up with at least three different character designs for that pokemon, no matter what you get. (Yes, even if you get Klink. That’s what makes it a challenge!)
This is an nice exercise to improve your design skills, but is also especially useful for PMD-E! Being such a big group, you often bump into a lot of Pokemon of the same species, and sometimes accessories/colors aren’t enough to tell them apart. Being able to put a lot of variation into characters is a great way to prevent that from happening.
That and it’s really fun.
EDIT: Hey, if you do this, would you mind tagging it #pokedesign? I’m interested in seeing these and I’m sure other people would be, too!
I want to do this :O
First off, thank you!
I used to define “voice” (in regards to illustration) as “what you’re saying” combined with “how you are saying it.” Then, I’d make two fists and mash them together, as if that helped drive my point home. I’m a hand talker, guys.
I don’t know how other people define it, but for my purposes, that seemed like a reasonable definition: what and how? The big trick then, is how do you go about developing those two questions?
It’s funny that you say that I have an established voice, because I feel like I’ve only begun to scratch the surface. But, let’s take a look at the premier example of an established voice:
Ok, so that Rockwell guy. Pretty good huh? We closely associate Rockwell with hyper-rendered, almost saccharine-sweet depictions of a mythical Americana. In the majority of his illustrations, he shows us an America without murder, prostitution, sexism, and racism (although he would tackle this in other paintings later), etc. He was quoted as saying “I unconsciously decided that, even if it wasn’t an ideal world, it should be. So I painted only the ideal aspects of it - pictures in which there are no drunken slatterns or self-centered mothers…”
The key words there are “it should be.” So in countless Saturday Evening Post covers, he presented to the public an idealized America, shown in the most realistic way he knew how, in an effort to make it manifest. And in a way, he succeeded, mostly in part because we Americans are a sentimental lot. Flip on the TV and watch any commercials around Christmas, or July 4th, and tell me that America hasn’t bought into that mythology.
So his “what”: an idealized America. “How”: realistic painting. What happens if you throw either one of those things off? Robert Weaver, one of the grandfathers of the “avant garde” within illustration, once said “I wonder how Norman Rockwell would handle this article I have to illustrate titled ‘The Psychological Complications of Being Left-Handed’?”
It’s not that Rockwell was in any way limited by his voice. In fact, most of what we know about Rockwell flies in the contrary of his work (“The life revealed here is one of anxiety, depression and loneliness, with feelings of failure, neglect and inadequacy.”) It’s that he had something very specific and personal to him that he wanted to express in the best way that he could. And that’s how I think you should approach your own investigations towards a personal voice.
What is it that you care about? What is personal to you, and only you, that you can speak authoritatively about? What injustices do you see in the world? What stories aren’t being told that you think deserve to be? If you don’t think you can answer those questions yet, just sit down and do some writing. Start with what you know. Then branch out, get out of your head; go live your life, read books, have conversations, fall in love. All of this informs your work.
The “how” is the technical side of this equation. It is your classes on color theory, your countless newsprint pads from figure drawing, and your experiments in your sketchbook. Honestly, it’s the easiest part. It just takes time and good practice to develop.
And there’s one more little bit that I’d throw in there for good measure, and that’s “why?” Why are you making the work that you are? Dean Cornwell said this of Harvey Dunn’s Leonia school: “Perhaps the most valuable thing that Dunn taught us was honest dealing with our fellow men and a constant gratitude to the maker above for the privilege of seeing the sun cast shadows.” Regardless of one’s religious beliefs, I like this idea of “honesty and gratitude.” As an illustrator, artist, however you choose to define yourself, if you’re in this trade and you have the skillset, you have to ability to influence. What will you do with this ability?
For example, have you guys seen this illustration about “stop and frisk” that Richie Pope posted yesterday? Absolutely killer. I know that the subject matter is very close to Richie’s heart, and you know what? It shows, man.
If you’re not making good work right now (and let’s be honest, that’s a hard thing to admit to yourself), then you should take heart: that means that for every failed piece, you are one step closer to finding that voice. And that means that tomorrow has the potential to be a much better place than today. You just have to keep at it.
YOU GUYS are my heroes. Images have power. Stories have power. You guys have superhuman, mutant powers. Use them for good.
How Breasts Can Look
A little while back, I made a post about the Reality of Nude Photos, and the public reaction that really surprised me in response was that it seemed like a lot of people had never actually seen a female body in different positions like that before. Lots of people didn’t believe that both of the images in that post were really me, because my breasts looked so different in the two pictures.
And that really stuck with me. Not any kind of frustration at the disbelief I received, but a genuinely eye-opening realization that people didn’t know what breasts can look like when they’re just flopped around in a picture or looked at from a different side.
I certainly don’t have the same breasts as every other woman out there, so this is in no way meant to represent all of womankind. Not by a long shot. Breasts come in all shapes and sizes and each woman is unique in the way that they will stretch, sag, move, bounce, and so on. Women have different nipples, different sized areolae, and very differently shaped breasts.
These are my breasts. 12 photos of them just hanging out and doing their thing. Every woman in the world could make this photo chart and it would be a little bit different each time. And in my opinion, that is one of the most wonderful and amazing things about the human body.
this makes me so happy
tip for all those comic book artists who think womens boobs stand up perky to their neck.
#are birds even real
Art & Images: Screenshots from Ansimuz Games Elliot Quest
A sample of some of the environments and characters, both friendly and unfriendly, that you can expect to meet in the Zelda 2 inspired Elliot Quest.
To learn more and help support and fund the title, check out their Kickstarter page.
We are the crystal gems
We’ll always save the day
And if you think we can’t
we’ll always find a way
That’s why the people of this world believe in
Garnet, Amethyst and Pearl and Steven!